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FALL 2026

Americas Army 2.5

Fall Classic

All games on America's Army v2.5 via AAO25 Assist. Round-robin group stage; top 2 advance to a final. Organized in the AA: Competitive Community Discord.

Sep 10 – Oct 24, 2026·Best of 14 (first to 8)·US servers·Finals last week of October

Teams

★ captain. NA sides list 4; EU sides list 5. Collective ELO is the sum of the roster (unranked players count as 1200). Sorted by average ELO.

#1

High T

NA
4/4 ranked
5,336
avg 1,334
#2

Dirty Mike and the Boys

NA
4/4 ranked
5,253
avg 1,313
#3

WWJD

NA
What would jibs do
4/4 ranked
5,178
avg 1,295
convix1,356
desi1,191
#4

Hotdog

NA
4/4 ranked
5,169
avg 1,292
#5

bum ba da da

EU
4/5 ranked
6,403
avg 1,281
hype1,515
Aquaxe
#6

Yoshi

EU
2/5 ranked
6,060
avg 1,212
cRm
Bananen
Unknown
#7

Junk

EU
2/5 ranked
5,984
avg 1,197
Vasili
Erniaa
Potejto
Scott1,149

Standings

#TeamWLTRndRnd %ELO
1
Dirty Mike and the Boys
Finals
11014–1058.3%5,253
2
High T
Finals
11010–1441.7%5,336
3
bum ba da da
0006,403
4
Hotdog
0005,169
5
WWJD
What would jibs do
0005,178
6
Junk
0005,984
7
Yoshi
0006,060

Each map is a match. Ranked by W/L, then rounds won. Top 2 advance.

Player stats

Combined kills, deaths, and frag rate from recorded match sessions. Spectators with 0/0 are omitted.

#PlayerTeamKDFrag
1intro-Dirty Mike and the Boys20102.00
2iverseDirty Mike and the Boys20121.67
3re1ativity2High T18171.06
4-KillerPepDirty Mike and the Boys16161.00
5xenotypeHigh T15180.83
6nx.method;Dirty Mike and the Boys12140.86
7drob127High T9140.64
8ChaOs88High T9200.45

Schedule

Starts the second week of September. One match a week by default; two if both sides agree. Any agreed time works. EU games will presumably need weekend daytime. Suggested defaults: Thursday for all-NA, Saturday when an EU team is involved.

Round 1
Bye JunkNA Thu Sep 10EU Sat Sep 12
Headquarters Raid 5 minutes · Insurgent Camp 3 minutes
Sat Sep 12Upcoming
HotdogvsYoshi
Sat Sep 12Upcoming
WWJDvsbum ba da da
Thu Sep 101410
Dirty MikevsHigh T
Round 2
Bye YoshiNA Thu Sep 17EU Sat Sep 19
MOUT McKenna 3 minutes · Bridge SE 6 minutes (5 rounds)
Thu Sep 17Upcoming
HotdogvsWWJD
Sat Sep 19Upcoming
High TvsJunk
Sat Sep 19Upcoming
bum ba da davsDirty Mike
Round 3
Bye WWJDNA Thu Sep 24EU Sat Sep 26
Pipeline 4 minutes · ESL Dusk 3 minutes
Sat Sep 26Upcoming
HotdogvsJunk
Sat Sep 26Upcoming
YoshivsDirty Mike
Sat Sep 26Upcoming
High Tvsbum ba da da
Round 4
Bye bum ba da daNA Thu Oct 1EU Sat Oct 3
Collapsed Tunnel 3 minutes · River Basin 7 minutes (5 rounds)
Thu Oct 1Upcoming
HotdogvsDirty Mike
Sat Oct 3Upcoming
JunkvsYoshi
Thu Oct 1Upcoming
High TvsWWJD
Round 5
Bye High TNA Thu Oct 8EU Sat Oct 10
Woodland Outpost 4 minutes · Urban Assault 3 minutes
Sat Oct 10Upcoming
Hotdogvsbum ba da da
Sat Oct 10Upcoming
Dirty MikevsJunk
Sat Oct 10Upcoming
WWJDvsYoshi
Round 6
Bye Dirty MikeNA Thu Oct 15EU Sat Oct 17
SF Sandstorm 3 minutes · Mountain Ambush 6 minutes (5 rounds)
Thu Oct 15Upcoming
HotdogvsHigh T
Sat Oct 17Upcoming
bum ba da davsYoshi
Sat Oct 17Upcoming
WWJDvsJunk
Round 7
Bye HotdogNA Thu Oct 22EU Sat Oct 24
Canyon 3 minutes · Weapons Cache 4 minutes
Thu Oct 22Upcoming
Dirty MikevsWWJD
Sat Oct 24Upcoming
High TvsYoshi
Sat Oct 24Upcoming
bum ba da davsJunk

Finals

Top 2 from group play by W/L, with round win percentage as tiebreaker. Each team picks one regular-season map and submits it one week before the final. Right after that, the top seed submits three remaining pool maps; the second seed picks the tiebreaker from those three within a day. The third map is only played if rounds won are equal after the first two. Last week of October.

1st seed
TBD
vs
2nd seed
TBD

Map pool

Seven teams, seven weeks. Each team has one bye. Maps are tentative.

Week 1
Headquarters Raid5 minutes
Insurgent Camp3 minutes
Week 2
MOUT McKenna3 minutes
Bridge SE6 minutes · 5 rounds
Week 3
Pipeline4 minutes
ESL Dusk3 minutes
Week 4
Collapsed Tunnel3 minutes
River Basin7 minutes · 5 rounds
Week 5
Woodland Outpost4 minutes
Urban Assault3 minutes
Week 6
SF Sandstorm3 minutes
Mountain Ambush6 minutes · 5 rounds
Week 7
Canyon3 minutes
Weapons Cache4 minutes

Rules

Format

Round robin: every team plays each other once, with one bye week. Matches are best of 14 (first to 8). Rounds and matches may tie. Top 2 go to the final.

How rounds are won

Eliminate all enemies, or hold the most transferable objectives at round end.

Dead rounds

Either team may call a round dead in global chat within the first 30 seconds, unless a player has already been killed.

Servers

US-based servers unless both teams agree otherwise. All games on AA 2.5 via AAO25 Assist.

Scheduling

Any agreed time. One match a week by default; two if both teams agree. If two teams cannot agree on a time, both take 0–14 unless one side is clearly unreasonable.

Forfeits & tiebreakers

Teams may forfeit remaining rounds. Group-stage ranking is W/L, with round win percentage as the final tiebreaker.

Substitutes

A designated sub covers no-shows. If that sub is unavailable, others may fill in at the same or lower skill. Skill is declared by the dictator in charge.

Admin

Organized and administered in the AA: Competitive Community Discord.

Miscellaneous

Strategic advice

All teams are barred from receiving strategic advice from Ryan aka @rylegit7 as it constitutes an unfair advantage. Penalty: automatic loss for the week and 10 minutes in Leavenworth.

ARs

ARs must go “bum bum bum bum” and not “bum ba da da”.