All games on America's Army v2.5 via AAO25 Assist. Round-robin group stage; top 2 advance to a final. Organized in the AA: Competitive Community Discord.
★ captain. NA sides list 4; EU sides list 5. Collective ELO is the sum of the roster (unranked players count as 1200). Sorted by average ELO.
| # | Team | W | L | T | Rnd | Rnd % | ELO |
|---|---|---|---|---|---|---|---|
| 1 | Dirty Mike and the Boys Finals | 1 | 1 | 0 | 14–10 | 58.3% | 5,253 |
| 2 | High T Finals | 1 | 1 | 0 | 10–14 | 41.7% | 5,336 |
| 3 | bum ba da da | 0 | 0 | 0 | — | — | 6,403 |
| 4 | Hotdog | 0 | 0 | 0 | — | — | 5,169 |
| 5 | WWJD What would jibs do | 0 | 0 | 0 | — | — | 5,178 |
| 6 | Junk | 0 | 0 | 0 | — | — | 5,984 |
| 7 | Yoshi | 0 | 0 | 0 | — | — | 6,060 |
Each map is a match. Ranked by W/L, then rounds won. Top 2 advance.
Combined kills, deaths, and frag rate from recorded match sessions. Spectators with 0/0 are omitted.
| # | Player | Team | K | D | Frag |
|---|---|---|---|---|---|
| 1 | intro- | Dirty Mike and the Boys | 20 | 10 | 2.00 |
| 2 | iverse | Dirty Mike and the Boys | 20 | 12 | 1.67 |
| 3 | re1ativity2 | High T | 18 | 17 | 1.06 |
| 4 | -KillerPep | Dirty Mike and the Boys | 16 | 16 | 1.00 |
| 5 | xenotype | High T | 15 | 18 | 0.83 |
| 6 | nx.method; | Dirty Mike and the Boys | 12 | 14 | 0.86 |
| 7 | drob127 | High T | 9 | 14 | 0.64 |
| 8 | ChaOs88 | High T | 9 | 20 | 0.45 |
Starts the second week of September. One match a week by default; two if both sides agree. Any agreed time works. EU games will presumably need weekend daytime. Suggested defaults: Thursday for all-NA, Saturday when an EU team is involved.
Top 2 from group play by W/L, with round win percentage as tiebreaker. Each team picks one regular-season map and submits it one week before the final. Right after that, the top seed submits three remaining pool maps; the second seed picks the tiebreaker from those three within a day. The third map is only played if rounds won are equal after the first two. Last week of October.
Seven teams, seven weeks. Each team has one bye. Maps are tentative.
Round robin: every team plays each other once, with one bye week. Matches are best of 14 (first to 8). Rounds and matches may tie. Top 2 go to the final.
Eliminate all enemies, or hold the most transferable objectives at round end.
Either team may call a round dead in global chat within the first 30 seconds, unless a player has already been killed.
US-based servers unless both teams agree otherwise. All games on AA 2.5 via AAO25 Assist.
Any agreed time. One match a week by default; two if both teams agree. If two teams cannot agree on a time, both take 0–14 unless one side is clearly unreasonable.
Teams may forfeit remaining rounds. Group-stage ranking is W/L, with round win percentage as the final tiebreaker.
A designated sub covers no-shows. If that sub is unavailable, others may fill in at the same or lower skill. Skill is declared by the dictator in charge.
Organized and administered in the AA: Competitive Community Discord.
All teams are barred from receiving strategic advice from Ryan aka @rylegit7 as it constitutes an unfair advantage. Penalty: automatic loss for the week and 10 minutes in Leavenworth.
ARs must go “bum bum bum bum” and not “bum ba da da”.